
Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.07.03 02:36:00 -
[2]
Originally by: Meissa Anunthiel My question is "what do you want"? If your answer is: - "don't want InCarna". I can't give you that. For better or worse, InCarna and Eve are now one and the same. - "I don't want to be forced into InCarna for philosophical reasons [ie, I play 'flying in space', not 'space dollies]", see point above. - "I don't want to be forced into InCarna for performance reason". We got a compromise solution (and a bit extra) - "I want my hangar functionality where I spin my ship", we got you that
You missed one, and the one reason why I hate Incarna in it's current implementation - "I don't want to be forced into Incarna for immersion reasons" If you dock up to pick something up (like ammo), to complete or pick up a mission or simply, if you are in a fleet, waiting for the FC's command to all undock and engage... then why the hell would you be outside your ship... especialy the last example... You don't want to be standing on your balcony and first at the order to undock, start by having to get into your ship. Seriously.
For 8 years the backstory of EVE has been told us that getting out of the pod was a rather nasty experience for the pilot... Just because making Incarna the only way to dock bechause that was a convenient solution conserning development (and that having more players looking at their avatars would propably get more players to buy clothes), doesn't mean they should turn on their lore... That is sacred territory.
If I dock up to pick up missiles and see my character on the hangar balcony, my first thought would always be "What the hell did you get out of the ship for???". It makes no sense whatsoever and I would like CCP to give a blody good reasoning for why it is changed into the way it is from a storyline standpoint (and an explenation that doesn't include they want people to buy more sh*t from the NeX store or that they just want people to use incarna because CCP have done a lot of work creating it).
Now don't get me wrong. I've never been opposed to Incarna, I've wanted it ever since I first heard about it (walking in stations) in 2007. What I'm opposed to is the implementation.
I don't nessecarily want the exact old hangars back, but I want an initail view that suggests I'm still in my ship. I think CCP forcing people into Incarna and thus leaving the ship whenever they dock is a wrong move and that they should rather put some creative heads together to make up incentives for people to want to leave their ships (like ability to talk with agents within x number of jumps away and accept their missions, and not be limited to the agents in the station like when you are in your ship).
If you had a reason to "want" to leave the ship, cause it gives you advantages to staying in the shio, I think a lot more people would be happy about Incarna. Also, with a solution where you had to manualy go ti Incarna, there is nothing preventing a checkbox in the game menu, where you chose if you want to dock directly to Captains Quarters or not.
Unless CCP gives a good explenation on why leving the ship/pod all the time is a good idea, then I will not drop this subject. Or turning things around a bit... If leaving the pod all the time is a good idea, then mabye it's time to discard the concept of the pod altogether.... ___________________________________________ Incarna made me into a forum whiner :'( |